Grade 3 Technology Applications Rhode Island Standards

40 standards - Rhode Island standards

These are the official Grade 3 Technology Applications Rhode Island standards — the exact codes and student expectations grade 3 teachers are required to teach and Rhode Island state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

experimenting and selecting the optimal tool for a given task in a specific area of technology.

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identifying characteristics of appropriate tools within different technologies.

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specifying and explaining the connections within the areas of engineering and technology.

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identifying responsibilities of community workers in the areas of engineering and technology.

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documenting the advantages and disadvantages of multiple designs (e.g. various designs of can openers).

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testing, troubleshooting, and evaluating a basic design solution.

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using age-appropriate construction materials based on specific properties (e.g. strength, hardness, flexibility) and tools (e.g. pliers, tape measure, hammer, nails) to build a model to solve a specific problem.

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exploring a process to solve a real world problem.

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identifying the effects of technology and comparing and contrasting tradeoffs (e.g. advantage of using scissors vs. paper cutter or tearing paper).

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following step by step procedures and identifying sequential actions.

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using information to identify patterns within those systems.

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identifying and safely using the required tools (e.g. glue, scissors, tape) and information resources for a specific task.

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identifying the characteristics of being an effective team member and working together to complete a task.

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solving problems through the creation of design solutions.

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defining a problem and expressing design ideas for that problem to others.

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discussing the purpose of technology and how it has affected humankind. (e.g. interview people from different generations to compare changes in lifestyles due to technological advancements).

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understanding that technology is any process or invention that affects society (e.g. impact of the tractor on farming, indoor plumbing).

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discussing the purpose of technology and its relationship to the natural and designed world

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understanding that technology can make life easier (e.g. clothes, telephone, automobile, microwave).

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identifying natural (e.g. wood, fur, stone) vs. human-made objects (e.g. plastic, Styrofoam)

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recognizing that technology has positive and negative outcomes utilizing specific examples.

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comparing and contrasting life with and without current technology and how technology impacts everyday life.

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ET1

Engineering and technology impacts the world and humankind.

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ET1.1 (3-4)

Students demonstrate an understanding of the nature of technology by:

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ET1.1 (K-4)

Demonstrate and identify reasons for the development of technology and its effects on humankind.

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ET1.2 (3-4)

Students demonstrate an understanding of the need for technology by:

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ET1.2 (K-2)

Students demonstrate an understanding of the need for technology by:

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ET1.2 (K-4)

Discuss and develop an understanding of technology and its relationship to the natural and designed (human-made) world in the local community.

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ET2

Effective design through engineering and technology is the outcome of a problem solving process involving the application of content knowledge, acquired skills, and creativity.

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ET2.1 (3-4)

Students demonstrate an understanding of the attributes of a design process by:

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ET2.1 (K-4)

Explore and recognize the attributes of a design process.

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ET2.2 (3-4)

Students demonstrate an understanding of technological products and systems by:

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ET2.2 (K-4)

Explore and recognize basic technological products and systems, as well as their tools.

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ET2.3 (3-4)

Students demonstrate an understanding of effective design by:

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ET2.3 (K-4)

Explore the processes of research and development, invention and innovation, experimentation, and troubleshooting in planning practical solutions to problems.

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ET3

The designed world community selects and uses appropriate technologies.

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ET3.1 (3-4)

Students demonstrate an understanding of the areas of engineering and technology by:

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ET3.1 (K-4)

Recognize that there are various areas in engineering and technology.

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ET3.2 (3-4)

Students demonstrate an understanding of selecting appropriate tools by:

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ET3.2 (K-4)

Select and utilize appropriate tools to measure, design, and implement specific technologies.

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