Grade 1 Technology Applications Rhode Island Standards

36 standards - Rhode Island standards

These are the official Grade 1 Technology Applications Rhode Island standards — the exact codes and student expectations grade 1 teachers are required to teach and Rhode Island state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

recognizing that there are specialized tools for different areas of engineering and technology.

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making connections between the different areas of engineering and technology (e.g. recognize that transportation technologies are involved in construction).

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identifying community workers in the areas of engineering and technology. (e.g. bus driver in the area of transportation)

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comparing and contrasting various design solutions (e.g. bus vs. race car).

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asking questions and making observations of design solutions (e.g. comparing toothbrush designs).

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experimenting/exploring with various simple machines (e.g. wheels, axles, gears, pulleys) to demonstrate their uses and discuss their differences.

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recognizing there are steps to solving a problem.

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exploring the properties of a product (e.g. size, type of material, shape).

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exploring how things work.

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collecting and using information about everyday products and symbols. (e.g. shape and color of a stop sign)

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identifying and safely using the required tools (e.g. glue, scissors, tape) for a specific task.

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completing tasks cooperatively in a group setting.

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exploring solutions to a problem based upon observations and brainstorming ideas.

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asking questions, making observations, and brainstorming various ideas.

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discussing the purpose of technology and its relationship to the natural and designed world

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understanding that technology can make life easier (e.g. clothes, telephone, automobile, microwave).

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differentiating between needs/wants, helpful/harmful, disposable/reusable, and natural/human-made products.

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describing how technology affects daily human routines (e.g. How does milk get from the cow to the home refrigerator?)

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investigating life without current technology (e.g. role-play use of the bucket brigade instead of a fire truck)

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ET1

Engineering and technology impacts the world and humankind.

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ET1.1 (K-2)

Students demonstrate an understanding of the nature of technology by:

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ET1.1 (K-4)

Demonstrate and identify reasons for the development of technology and its effects on humankind.

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ET1.2 (K-2)

Students demonstrate an understanding of the need for technology by:

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ET1.2 (K-4)

Discuss and develop an understanding of technology and its relationship to the natural and designed (human-made) world in the local community.

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ET2

Effective design through engineering and technology is the outcome of a problem solving process involving the application of content knowledge, acquired skills, and creativity.

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ET2.1 (K-2)

Students demonstrate an understanding of the attributes of a design process by:

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ET2.1 (K-4)

Explore and recognize the attributes of a design process.

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ET2.2 (K-2)

Students demonstrate an understanding of technological products and systems by:

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ET2.2 (K-4)

Explore and recognize basic technological products and systems, as well as their tools.

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ET2.3 (K-2)

Students demonstrate an understanding of effective design by:

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ET2.3 (K-4)

Explore the processes of research and development, invention and innovation, experimentation, and troubleshooting in planning practical solutions to problems.

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ET3

The designed world community selects and uses appropriate technologies.

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ET3.1 (K-2)

Students demonstrate an understanding of the areas of engineering and technology by:

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ET3.1 (K-4)

Recognize that there are various areas in engineering and technology.

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ET3.2 (K-2)

Students demonstrate an understanding of selecting appropriate tools by:

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ET3.2 (K-4)

Select and utilize appropriate tools to measure, design, and implement specific technologies.

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